Drafting Tab
Last updated
Last updated
Arena Tracker was made from the ground with Arena in mind so it has some nice features for arena players:
Winrates for every class when picking hero, from global HSReplay stats and from your own stats.
Scores for every card during the draft, from HSReplay and Heartharena.
Score of your deck (average of cards scores).
Weight of your deck.
Synergies with your deck.
Mechanics summary of your deck. This include the number of AOEs, taunts, healing, draws, pings, removal, hard removal and reach in your deck.
Number of 2, 3 and 4 drops in your deck.
In addition you have all the features that you can enjoy already in the other modes (tracking enemy hand, enemy deck, etc).
Arena Tracker uses Hearth Arena tier list and HSReplay winrates during the draft. You can select the source in the configuration.
When you enter the arena, your arena deck will be automatically loaded in Player Deck window. If you exit the arena, the deck you were using before will be loaded, (only if it was saved in your Arena Tracker collection).
When you enter the hero selection screen, Arena Tracker will automatically show class winrates from HSReplay and (Only Patreon) personal winrates for each hero.
If you forgot to open AT while on the pick your hero screen, just go back to the main menu in Hearthstone and enter arena again; this will trigger AT to recognize the heroes. Don't use the force draft button to recognize heroes, that is only for the cards.
After you select you hero or enter an unfinished draft you started in a previous session, Arena Tracker will automatically start the drafting mode and a new tab (drafting tab) will appear. But in case it does not, you can use the force draft button.
Arena Tracker will download the images of all the cards for the selected class (if they weren't downloaded before). The loading bar shows the progress downloading these cards. Cards images will be stored on USER/Arena Tracker/Hearthstone Cards.
In this tab you will find info about the current pick and a summary of the mechanics included in your deck.
At the top you will find:
A new rescan button that scan the screen again. This will be helpful if there was anything hidding the cards during the first scan.
The average score of your deck with Hearth Arena tier list and HSReplay winrates.
Below every card you can see its score given by Hearth Arena and HSReplay.
When talking about HSReplay cards winrates, there are to kind of winrates:
(1) Included winrate: It's the winrate of the card considering all the matches in which that card is part of the deck.
(2) Played winrate: It's the winrate of the card considering only the matches in which that card is played.
In the draft tab you can see both winrates following this format: (Included Winrate% -- Played Winrate%). In the scores overlay shown below the cards you can see the included winrate.
The scores advice (is just a suggestion, Arena Tracker will work with whatever card you decide to pick).
At the bottom you can see a summary of the mechanics included in your deck.
The recognized cards shown in draft tab are part of comboboxes so you can manually change any of them in its list for the correct one, in case it was badly recognized.
If the card you are looking for is not present in any of the options, you can manually enter its name in the input field that appears at the top after you interacted with a combobox.
You don't need to type the exact name, just part of it separated by spaces. To find "Mistress of Mixtures", we can type "mix" or "mix mis" or "tress ixtur".
The card, greyed out, will be changed in the last combobox you interacted with as you type.
Keep typing until you see the one you want. Then press enter and the winrates and synergies will be loaded.
After reading the card image, AT will locate and read the mana cost and rarity of the card; if they are different, AT will select the best card image that meets the criteria (mana and rarity) and will warn you.
To verify that the card is correct and show its scores you can:
Click the card with the tag (Is this your card?).
Click the arrow button below.
Just move the mouse over the (Is this your card?) card and leave. This way you avoid clicking near the real hearthstone cards, which is dangerous
To select a different card you can look in the combobox or manually type the correct card in AT main window like explained in the sections above.
The goal of all this, is to be certain as users that if AT show the scores of a card, it's 99.9% the correct card.
If you have the overlay option in config tab active you will see under each card the value given by Hearth Arena and HSReplay.
The Highest score will be surrounded with spikes.
In case you have the Hide Scores option in config tab active, instead of the number, a closed box will be shown; if you hover the mouse it will reveal its score, this will allow you to improve your drafting skills.
When a card has synergy with any other in your deck, Arena Tracker will list them under the card.
You will also see under the card the mechanics that each card will add to your deck. Learn more about the mechanics in the following point.
Synergies and mechanics are only patreon features.
If HSReplay sample size for a card is too low (< 500 decks). AT will inform you so you know that the score might not be too reliable.
This info is shown through:
How the background of the score is filled under the card, from 0 times played (empty) to >= 500 (full)
In the label from draft tab in case is lower to 500 decks.
As a tooltip of the score under the cards. This tooltip will be shown for all HSReplay scores, below or above 500 decks.
When clicking on a HSReplay score AT will open the arena section of hspreplay.net with the hero class and the 3 cards already selected so you can easily check all their stats on HSReplay web.
If you have the overlay option in config tab active you will see above the cards a summary of the mechanics included in your deck.
At the start of a draft the overlay will show the meaning of every icon. You can also hover your mouse over the green question mark at the top right which will show you this legend at any moment during the draft.
Minions: Number of minions in your deck.
Spells: Number of spells in your deck.
Weapons: Number of weapons in your deck.
Mana average: Average of the mana cost of all your deck. Any card which mana cost exceed 10 will be counted as a 10 mana cost card (like giants). Some cards mana cost might be adapted to a more logical value (Nerubian Prophet is considered a 3 mana cost card).
Deck Weight: It shows how heavy your deck is by combining deck mana average and cards that generate/draw other cards in a number that should represent your modified mana average.
Deck Score average: Average score of your deck acording to HearthArena or HSReplay tier list/winrates. The assistant that will be used for the average deck score during a draft will be the one selected in the AVG combobox in config tab.
Reach: Number of cards that can deal 2 or more damage directly to the enemy hero. Stealth minions are considered reach, along with charge minions and direct damage effects.
Taunt: Number of taunts or taunt generators in your deck.
Survival: Number of cards that heal your hero.
Draw: Number of cards that allow you to draw more cards, discover cards or generate cards that go to your hand.
Ping: Number of cards that can deal 1 damage. Ping cards need to be proactive. Cards that deal random pings are also considered pings unless they do it through deathrattle (deathrattle is not proactive, doesn't have effect the turn you play it). Same proactive rule is applied to removals and hard removals.
Removal: Number of cards that can deal 2 or more damage to an enemy minion.
Hard removal: Number of cards that can destroy an enemy minion. Cards that deal a huge ammount of damage are also considered hard removal, like meteor or pyroblast.
AOE: Number of AOEs in your deck. For a card to be considered AOE needs to deal damage to at least 3 enemies. Arcane missiles is considered AOE but it's in the limit. Dearthrattle minions with AOE are considered AOE only if deal more than 1 damage AOE.
Hovering your mouse over one of the mechanics will show you the cards on you deck that have that mechanic.
To learn more about the mechanics overlay check these posts from patreon.
Deck Weight will show how heavy your deck is by combining your deck mana average and cards that generate/draw other cards present in your deck.
Imagine we have a deck with no cards than draw/generate cards. In this case setting how heavy the deck is would be easy, just calculate the mana average of all your 30 cards and that number would represent your deck weight.
In the case of cards that draw/generate cards, their mana has to be corrected to include the mana of the extra cards, let's see some examples:
Hallucination is a 1 cost card that discover a card. Generated cards are considered as 4 cost cards. This means the mana cost of Hallucination for deck weight calculation is 1 + 4 = 5
Arcane Intellect is a 3 cost card that draw 2 cards. We need to calculate the average mana cost of a card in your deck, and that will be the cost of the 2 drawn cards, lets say is 4.5 for this example. This means the mana cost of Arcane Intellect for deck weight calculation is 3 + 4.5 + 4.5 = 12
Once you get the corrected mana cost of every card in your deck you can calculate their average. This number is the one you will see inside the deck weight element.
The bounds of deck weight are 3 and 5.5:
If deck weight is less or equal than 3 the element will be shown as empty, indicating your deck is way too light.
If deck weight is more or equal than 5.5 the element will be shown as full of lava indicating your deck is way too heavy.
Also, some cards might have a different cost that the written on the card, this is because in a real game, those would be played by less mana. For instance, sea giant is considered a 6-mana card for deck weight calculations.
Instead of showing the data from the 8 mechanics you might prefer to track the ammount of 2-drops, 3-drops and-4 drops you have in your deck during the draft. To do so check the option Show Drops in the Draft section of the config tab. Either way all of them will always be shown at the bottom of the draft tab.
What is a 2-drop? A 2-drop is a card that you play on your turn 2 and give you enough tempo to fight for the board, not every 2-mana card is a 2-drop.
Turn 2, 3 and 4 are very important turns in arena and when drafting a deck you need to make sure you have enough 2-drops, 3-drops and 4-drops to not fall behind.
An average arena deck should have the following ammount of drops:
2-drops: 5-6
3-drops: 4-5
4-drops: 3-4
With this overlay active you will be able to see as part of the mechanics overlay (above the cards) and in the drafting tab the ammount of drops your deck has. Its border will indicate:
Red border: Your deck doesn't have enough drops, for the ammount of cards you have already drafted.
Green border: The number of drops is ok for now.
When you get offered 3 new cards, as part of the mechanics shown below the score you will check if that card is a drop. Its border will indicate:
Red border: You have more than enough drops for a 30 cards deck so try to pick as few of this drops as you can for the rest of the draft. Consider not picking this card.
No border: The number of drops in your deck is ok for now, you can pick more if this card it's worth it but there's no hurry for now.
Green border: Your deck doesn't have enough drops, for the ammount of cards you have already drafted. Consider picking this card.
To make space to show the drops mechanics in the mechanics overlay I've hidden reach, taunt, survival and draw as they aren't as important as the other 4 (ping, removal, hard removal and AOE).