# Replay Tab - Patreon Only

Shows a turn by turn replay of your current/last game.

Most replay tools only show one action at a time which makes it slow to rewatch the whole match. With AT I tried to show in every step everything that happened in that single turn.

At Turn 1, both players’ mulligan actions appear. Each turn displays the player’s total mana and combined minion/hero attack around the hero icon.

Every turn the minions, their attack/health values, and the cards shown in players hands correspond to the state of the game at the **START** of that turn (with a couple of exceptions).

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F40137b0a1a303ad41ac13a7742b75439c2364048.png?generation=1592436484688089\&alt=media)

## Visual Indicators for What Happens Each Turn

### Glowing Cards <a href="#glowingcards" id="glowingcards"></a>

Glowing cards represent cards played, discarded or drawn:

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F08c6d69e6dfc8d9fa5fae6fa88507570b130a3a9.png?generation=1592436484402867\&alt=media)

* **GREEN**: Card played.
* **RED**: Card discarded.
* **BLUE**: Card drawn. They are one of the exception of elements shown that were not at the start of the turn.

### Arrows <a href="#arrows" id="arrows"></a>

Arrows represent attacks:

* **Red**: Minion attacks.
* **Orange**: Hero attacks.
* **Green**: Summon effects or stolen minions. Generated minions appear semi-transparent. They are the other exception of elements shown that were not at the start of the turn.

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F0c95a6ab1eefa209316f4f50019a07b697caceb3.png?generation=1592436485486943\&alt=media)

### Addons on minions/heroes <a href="#addons" id="addons"></a>

Addons represent changes on a minion or hero:

* **Red Addons**: The target has received a harmful effect, reducing his life, armor or simply removing it from the board.
  * For example casting a fireball is represented with a red addon on its target.&#x20;
  * Attacks from minions which are not on the board are also represented with a red addon as there is no way to show that attack with a red arrow (the charge minion is not on the board).

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F642c0735b757a08563cce2a168f71966c19a3ed8.png?generation=1592436484951728\&alt=media)

* **Green Addons**: The target has received a helpful effect, like healing or gaining armor.
  * For example using earthen farseer over a minion is represented with a green addon on its target (if the target was at max health it's a grey addon instead).

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F388703658864e3039d386728128129beec70a0dd.png?generation=1592436484801757\&alt=media)

* **Grey Addons**: Any other effect received that doesn't heal, damage, change armor or remove from board.
  * For example using dark iron dwarf over a minion is represented with a grey addon on its target.
  * Equipping a weapon is shown with a grey addon on the hero.

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F281dc2f0f1fc5e9008953f2a0c0a057d4d946986.png?generation=1592436486989452\&alt=media)

### A green glowing hero power <a href="#heropower" id="heropower"></a>

Represent that the hero power has been used during the turn.

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2Fb754fd2a4cd1bbcd798a05b9967226ca5b052ee1.png?generation=1592436486168574\&alt=media)

### A green glowing hero/minion <a href="#attack" id="attack"></a>

Represent that hero/minion can attack this turn

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F027c1adbbee4ed66e219e052f64d238b732fc8dc.png?generation=1592436487572441\&alt=media)

### Skull Symbol <a href="#skull" id="skull"></a>

A skull symbol on a minion/hero represents that it died during the turn. ![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F62d3e116dfc23b6da66b1d9575203f4306557003.png?generation=1592436486784236\&alt=media)

### +/- Symbols <a href="#change" id="change"></a>

Indicates Attack/Max Health stat changes during the turn.

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F3c5a56c0860bc543e7bfad59e2cdc96595695aff.png?generation=1592436490884251\&alt=media)

## Controls <a href="#resize" id="resize"></a>

### Swap Size ![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F4f967284dc463b78101c53d61faabc7925130f7b.png?generation=1592436487304581\&alt=media) <a href="#resize" id="resize"></a>

At the top, use the size-toggle button to switch between default and custom window sizes for easier replay viewing.

### Navigate Turns <a href="#navigation" id="navigation"></a>

Use the navigator controls to move through turns:

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2Fe0f7749c56c06bd23f2e8abd180f3fd015fbd586.png?generation=1592436486603856\&alt=media)

* **T1, T2, … Tx**: Turn number (green = your turn; red = opponent’s turn).
* **Slider bar**: Jump directly to a specific turn.
* Navigation icons:
  * ![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F6f3da263eb13fcd319d1cd8312c1458dfa82ed25.png?generation=1592436485843910\&alt=media) Go to first turn
  * ![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F5e7a6b373c33a648cd681b2818bd8a832c7d919c.png?generation=1592436485865124\&alt=media) Go to previous turn
  * ![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F8210d355c5cb40edde58a3279a5852288bf09fe6.png?generation=1592436487146930\&alt=media) Go to next turn
  * ![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F0b9de58cface16017c62d1d744f113abe9dd4f3e.png?generation=1592436486325904\&alt=media) Go to last turn (marked **--**) – reflects current game state.

## RNG Odds <a href="#rng" id="rng"></a>

In the final turn (**--**, representing the current board), hover over an RNG card to view death probabilities of minions, similar to the [RNG list](../enemy-hand-tab#rng) in Enemy Hand tab.

![](https://186145447-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MA3atiestKp_TT9z-kk%2Fsync%2F2804a060f0e2e49b5b9937a0306bb666b70f7b40.png?generation=1592436485622948\&alt=media)

## Planning Your Turn <a href="#planning" id="planning"></a>

While you are playing a game you can use Arena Tracker to plan your turn in advance, this way you'll organize your actions better and make sure you don't draw last.

To start planning the turn you have to be in the last turn of the replay, represented with **"--"**. Once you start planning you'll see that the turn tag changes to **"++"**.

You can only start the planning during your own turn. Using any button to navigate the turns will abort the planning and go to the specified turn.

While you play you will see in the replay/plan tab faded out the cards you don't have enough mana to play. This way you can easily see which are your options. During your opponent's turn you can check the cards you will able to play in your next turn. If you have the coin, that extra mana is considered towards the max mana you can spend.

Cards that are answers will have the removal or aoe icon shown in the left side of the card image.

![Planning](https://github.com/supertriodo/Arena-Tracker/blob/master/Readme/planning.gif?raw=true)

The actions you can make are:

* **Left-click** a card to play.
* **Left-click** your hero power to activate.
* **Left-click** attacker and target for combat.
* **Right-click** to target a minion/hero with your last used card/hero power. This will create a **grey addon**.
* **Mouse wheel** on a minion/hero to Damage/Heal it with your last used card/hero power. This will create a **red addon/green addon**.

While you spend your mana you will see how the cards that you can't play anymore are faded.

> #### Note: Once you finish the planning for your turn you have to manually make every action in Hearthstone. Arena Tracker will not automatically make any move in Hearthstone. **Planning** was made only as a tool to organize your thoughts.
